NetBuff is a networking system based on the Unity game engine. Initially created for a college project, the system has been improved to the point of deserving to be polished and released / made available separately.
The NetBuff comes as a lighter and simpler alternative to other existing solutions such as Unity's own NGO (Netcode For GameObjects) and third-party solutions (Mirror, etc...)
NetBuff was built with simplicity and power in mind. It’s incredibly easy to implement, highly customizable, and features a unique HOT Reload system that keeps your server perfectly in sync — even after recompiling. You can even save and load the entire server state at any time, making iteration and testing smoother than ever.
Our system is designed to grow with your needs. Whether you’re starting small or scaling globally, NetBuff adapts without compromising speed or uptime.
Absolutely. We provide simple APIs and clear documentation, making it easier to migrate or integrate NetBuff into your current workflow without downtime.
NetBuff is the core networking tool used in all our in-house games, so keeping it maintained, updated, and state-of-the-art is one of our highest priorities.